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What are the Physics of Organizations?

I am interested in understand organizational patterns, group behavior, individual behavior, the effect of an environment on both groups and individuals. Both are in a bi-directional relationship with the environment, and thus each-other, constantly exchanging feedback.

Individuals use Resources to generate Outputs.

The result are many competing forces. And thus, many perspectives.

  • Some law has to do with Finances. Revenues. Expenses
  • Employees
  • Policies
  • Competing Companies
  • Market
  • Consumer Expectations
  • Seemingly unrelated innovations or developments
  • Value Streams
  • Business "Verticals"
  • Teams
  • Products
  • Features

Simon Wardley distinguishes between Pioneers, Settlers, Town Planners.

Brian Gilham makes the distinction between being a "Connector" or "Compartment" alizer.

An org can be described as both Objected Oriented, and functional.

Function oriented

Functional groups can be depicted visually as stovepipes - vertical stripes of functional responsibility.

Process oriented

Process orientation is the horizontal movement, often indicating the movement across time as well.

Notably, I find a similarity in Ruby, in thinking about Classes (Models specifically) as Functional responsibilities. Whereas Controllers are cross-cutting concerns that weave together functionality exposes by the Model classes.

In each case, a # can depict this design pattern.

Objects in an organization

Characteristics of objects in an organization

  • can object can be represented in 3D/nD space as a vector (point, direction)
  • each object has a point of origin and a direction. the object may not be at its point of origin. either a car at the plant... or a single road trip... or something more conceptual can represent a difference of state, like a contract, or purchase order with many phases
  • the object can be represented on a line outward in a direction. length changes depending on time. speed changes depending on energy or progress.